Training Programme
184 hours of online training with Bahçeşehir University's Digital Game Design department and hands-on learning in four countries.
How it works
- Length and format: 184 hours in total, live online classes via Microsoft Teams or Zoom.
- Communication: Participants, trainers and the project team stay in touch on Discord.
- Schedule: Classes take place on Saturdays and/or Sundays.
- Attendance: Attending at least 80% of the sessions is required.
- Equipment: A computer able to run Unity, Unreal Engine and Blender is needed.
- Certificate: Participants who meet the attendance requirement receive a free certificate.
Each module covers a different stage of game development — from idea to story, from visual design to building in a game engine and publishing.
Training modules
Game culture and design
Genres, gameplay mechanics and writing a design document.
Storytelling
Scriptwriting, characters and world-building.
2D game art
Concept art, sprites and interface design.
3D game art and modelling
Modelling, texturing and lighting with Blender.
Development with Unity and Unreal
Programming, scenes and gameplay in game engines.
3D animation and cinematography
Character animation, camera work and cut-scene language.
Game psychology
Player motivation, experience and interaction design.
XR technologies and publishing
Virtual/augmented reality and getting a game ready to publish.
Four countries, one team
- 01
Türkiye
The coordinating country. 25 participants came from Türkiye; online training was run by Bahçeşehir University.
- 02
France
Digital workshops, ISART Digital, the Louvre and the Turkish Embassy in Paris.
Read the story - 03
Germany
Crytek workshops, Deloitte and Cisco visits, MÜSİAD Hessen experience sharing.
Read the story - 04
Portugal
The Romanesque Route in Lousada, a game software centre in Porto and Includoteca in Lixa.
Read the story