Training Programme

184 hours of online training with Bahçeşehir University's Digital Game Design department and hands-on learning in four countries.

How it works

  • Length and format: 184 hours in total, live online classes via Microsoft Teams or Zoom.
  • Communication: Participants, trainers and the project team stay in touch on Discord.
  • Schedule: Classes take place on Saturdays and/or Sundays.
  • Attendance: Attending at least 80% of the sessions is required.
  • Equipment: A computer able to run Unity, Unreal Engine and Blender is needed.
  • Certificate: Participants who meet the attendance requirement receive a free certificate.

Each module covers a different stage of game development — from idea to story, from visual design to building in a game engine and publishing.

Training modules

Game culture and design

Genres, gameplay mechanics and writing a design document.

Storytelling

Scriptwriting, characters and world-building.

2D game art

Concept art, sprites and interface design.

3D game art and modelling

Modelling, texturing and lighting with Blender.

Development with Unity and Unreal

Programming, scenes and gameplay in game engines.

3D animation and cinematography

Character animation, camera work and cut-scene language.

Game psychology

Player motivation, experience and interaction design.

XR technologies and publishing

Virtual/augmented reality and getting a game ready to publish.

Four countries, one team

  1. 01Istanbul · Coordinator

    Türkiye

    The coordinating country. 25 participants came from Türkiye; online training was run by Bahçeşehir University.

  2. 02October 2022 · Paris

    France

    Digital workshops, ISART Digital, the Louvre and the Turkish Embassy in Paris.

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  3. 03November 2022 · Frankfurt

    Germany

    Crytek workshops, Deloitte and Cisco visits, MÜSİAD Hessen experience sharing.

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  4. 04January 2023 · Lousada & Porto

    Portugal

    The Romanesque Route in Lousada, a game software centre in Porto and Includoteca in Lixa.

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